top of page

Ed Gregor

 

Software and Game Developer

 

RESUME

objective

Position in a creative challenging environment where I can utilize my product and personnel management skills, as well as my expertise in design and successful software development and publishing.

summary

My working relationships with top tier licensors and publishers such as Warner Bros., Disney, Lucasfilm, Electronic Arts, Rockstar Energy Drinks, Vans shoes, Volcom, NHS, Powell-Peralta as well as professional athletes and musicians, has given me the skills to manage relationships and contract negotiations at a highly professional level, maintaining the utmost in confidentiality as well as meeting external corporate partner goals and expectations.

Having co-founded two software development companies, I have had to wear many hats. This experience has honed my skills in management, art direction, design and asset allocation with internal and external teams to ship software on time and within budget restrictions.

2010 - present

experience
Boing, Inc                                                                              2010-present

 

Position: President and Co-Founder.

Responsibilities:

  • Business Development and Strategic Planning

  • Management of day to day operations

  • Outsource Management

  • Marketing

  • Art Direction

  • Game Design

  • Animation

  • Illustration

  • R&D of technical art pipeline

  • Software: Photoshop, Illustrator, Flash, Unity 3D

Titles:

Skate Trash (iOS, Android, PC, Facebook)

Kroger coupon app (iOS)

Fox iRD (iOS/Android/Windows) (in Development)

 

 

Santa Cruz Games                                                                  2001-2009
 

Position: Director, Senior Animator, Co-Founder

Responsibilities:

  • Business Development and Strategic Planning

  • Project budgets and team/resource allocation

  • Outsource management

  • Technical direction for animation, including: R&D and pipeline for Xbox, Nintendo Wii, DS and GBA, PC, PlayStation, LeapFrog

  • Animation team management, including: managing multiple projects simultaneously, leading daily critiques and training new animators

  • 3D character animation and rigging, 2D animation

  • Software: Maya, Motionbuilder, Flash, Photoshop and proprietary tools

Titles:

Tomb Raider: Underworld (DS)

Godzilla Unleashed: Double Smash (DS)

Superman Returns (DS)

LeapFrog ClickStart (Learning TV Plug and Play)

Spiderman: Master Planner (Jakks TV Games)

Noddy's Day In Toyland (GBA)

Madagascar - Island Mania (PC)

Shark Tale - Fintastic Fun (PC)

101 Dalmatians - Patch's London Adventure (PlayStation)

Dora the Explorer - Barnyard Buddies (PlayStation)

 

 

Osiris Studios                                                                            2000-2001
 

Position: Senior Animator

Responsibilities:

  • R&D of animation pipeline

  • 3D character animation, motion capture cleanup, character rigging.

  • Software: Maya, 3DS Max, Photoshop

Titles:

HBO Boxing 2 (PS2)

HBO Boxing (PlayStation)

 

 

Pulse Entertainment                                                                  1999-2000
 

Position: 3D Character Animator

Responsibilities:

  • 3D character animation.

  • Software: proprietary

Projects:

Marvin the Martian (Warner Bros.)

The Marty Show

Mad Scientist (Discreet)

Kevin & Bean (KROQ)

2010 - present

education
Academy of Art College                                                             1997-1999

President's Honor List

3D Animation using Maya, Softimage and Lightwave

Drawing and Illustration

3D Short film classes taught by Pixar Animators

3D Independent Study with ILM Animators

Awards: Third Place - College Spring Show 1999. Film - "Big Top Clown Blues" Category - 3D Animation/Story

 

U.C. Santa Cruz Extension                                                        1995-1996

Graphic Design Program

 

U.C. Santa Cruz                                                                         1989-1992

Bachelor's Degree in Fine Art

skills
  • Management of teams of programmers and artists on multiple products.

  • Working with lead engineers to create and solve art/code pipeline issues.

  • App and game design with special attention and knowledge of multiple platforms’ capabilities and restrictions.

  • Business development including partnering with top tier companies, athletes and musicians.

  • Marketing of products including all social media channels, in-app product placement and sweepstakes giveaways.

  • Highly skilled in character animation, design and art.

 

bottom of page